I wouldn't say things are at Endwalker levels... Endwalker kind of takes the ultimate price for a joke of dungeon difficulty with Alzadaal's Legacy, where one of the bosses is a literal punching bag.
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I wouldn't say things are at Endwalker levels... Endwalker kind of takes the ultimate price for a joke of dungeon difficulty with Alzadaal's Legacy, where one of the bosses is a literal punching bag.
I prefer to go with the trusts and I enjoyed it and I found it to be fun. I am tired of dancing round in the orange and it is something I have always hated that they added. I love a slower paced battle system this dungeon did not feel any different to be honest and I liked it. Sphene was good in there :)
its was okay, nothing good or bad just normal braindead ff14 dungeon
I was real disappointed tbh, i'd rather they stop making dungeons if they're just gonna be free win hallways with nothing interesting going on. Put that dev time into real content
the devs have an impossible task right now
7.3 B2 in the Meso terminal introduced a more difficult dungeon content and there was a thread saying it was too hard.
now in 7.4 this thread says its going back to too easy. honestly this dungeon reminded me of the fell court of troia & of Pagkth'an
personally i liked both dungeons but i do tend to. its only when i grind them that the dungeon becomes to easy for me.
but i think if you ever want the devs to listen to a complaint both sides need to work out what is classed as too easy and what is classed as too hard - for the majority
Idk tbh...
Most of the dungeons in Dawntrail feel like the same difficulty that they were in past expansions, and it really only felt like there were a small number of bosses that were actually harder than usual.
People have been giving far too much credit to the difficulty levels of Dawntrail dungeons.
It's simple, just ignore the people saying the dungeons are too hard, because they're not. Some people literally just want to mash the 1 key and kill everything while standing in every other aoe, the rest of us actually want to play the game with some level of danger.
Devs: ‘but Criterion ’
Expect much, much, much more expert roulette story dungeon slop.
The same mechanics, the same trash pulls, the same rotations (the same… nightmare ).
But it’s ok but shiny new backdrops to do the exact same thing in!!! And if you don’t like it, shut up and do criterion. /s
The dungeons are balanced for trusts and minimum item levels. Anything above that and with skilled players, yes, the dungeon will feel easy.
They have been set in a way that you can rampage through it in 15 minutes for your daily or switch to min ilevel for a challenge.
The choice is yours and in 8.0, it will get even better with quantum.
Dungeon are meant to be accessible to everyone even people with 2 brain cells, if you want harder content go play extreme/savage/ultimate