Originally Posted by
Gaddes
But see, that's where there could be improvements. Since dungeon gear seems to be rarely used anymore these days and even more so once that level's dungeon was far lower than your current level, if they put either glamour rewards or consumables or even housing items, that could certainly be seen as more interesting than gear no one could use, or at the very least make dyable dungeon gear for glamour purposes. If there's materia, have it always scale to whatever the player's ilvl is, or opt for the current highest level stuff. The whole point of my post is that we could be getting dungeons that are more worthwhile/interesting in a variety of ways that aren't being tapped right now. By making side content with a point, then it's no longer pointless. I don't know why people keep limiting themselves to imagining what's already there; what I'm trying to prod is for them to think more outside the box.