they should make mansions cost 500m again, then less solo players could afford them :D
they should make mansions cost 500m again, then less solo players could afford them :D
the idea is for the people who actually use their houses in a social activity and therefore being an enrichement for the neighberhood being able to be in the neighberhood.
well i guess you could make a christmas party without being rpler or fc member.
other players can still have a house... but an istanced one.
the reason why housing isnt instanced but in a neighberhood is the social aspect after all
but thats just an utopia since the system cant really differentiate this aspect between players properly.
Why blame SE for the horrible system they implemented and refuse to change when you can blame other players!
There are too many flaws with this idea.
And then we have the 10y old FC which by now dropped to just 4 active members. I dont think they deserve losing their plot if they had the large for years. Dont punish those that are still active after such long time. If such system gets added, a system to protect long term members should be in place.
Note that even if players are inactive for years and play for 3 months when a new expansion is coming out, if they are still in the fc, that still means they have access to their appartment in it. Which if the house gets demolished also causes that to be gone. And dont think they might not remember the FC, a lot of FCs have discords, and plenty of times it involves a group that does still play other games together.
It makes no diffirence to have a large or small house for submarines. And since thats all that matters for 'balance', once the house is owned the requirements should always be the same for all.
Plenty of fcs ended up like that over time. And even if we ignore that, in a lot of large fcs only a minority does anything with housing.
What should be done is separating the FC workshop entirely from housing. And sure, this could mean a single player FC can now access submarines then, but here some other balance should have been done regardless:
- Submarines should allow each individual player to effectively interact with it. If every player can send a sub at least, more involvement happens here. This could mean an FC then might get 9 subs, of which 5 are for individuals (and hidden to the fc)
- Submarines counts should be tied to active members. the 4 we have now should be based on active members, and while the leaders can only send these out, if its a single active player, the delay for sending these out can be significantly increased. Effectively, the fc with 1 player and 1 sub can send it out regularly, but the 1 player with 4 subs (and after this change 5) then needs to wait 4x as long for 4 of the subs.
And as a bonus: Since 1 sub is personal, moving FC then at least doesnt require starting over, while the 4 FC ones do require that. It does mean that some adjustments need to be made regarding the money they generate now (more subs can mean too many materials on the market), but thats a loss im willing to take to improve the system.
Either decouple the sub workshop from the house, or nerf the gil income subs generate.