Originally Posted by
HyperiusUltima
Alright, I’m going to come out and say it: Mods are a result of a game being played out for so long, in so many ways, it becomes boring/a chore. This dates all the way back when Steam first announced Steam Workshop. You could play a game, but if it has no REPLAY VALUE for the player after the fact(which XIV does in *some* content) for whatever content the player is seeking, they do one of the three:
A) Quit the game and play something else. - The most common answer.
B) Self-impose challenges on the gameplay itself(i.e. No Healer Clears).
C) Add Mods for flavor or for extra content that is generated by player creativity - or in some cases, for cheating.
While we do adhere to FFXIV’s EULA, Third Party Tools have been around for a long, long time - even all the way back in 2.0 with Parsers for raiding. The FFXIV Development Team in my opinion took down Mare because of the potential of it causing a security breach similar to what happened with the previous one since it looks at character data.
The other argument I’ve read in the other thread is that it’s because of MogStation Item Sales being down, though if the Developers decided this was the route to take action…they do not realize the irreparable harm they have caused to both XIV’s team(on top of what already has been seen as problematic in other topics/criticisms of the game) as well as the communities that see that for what it is: It’s all about the $$$$.
So, regardless of what optics are taken, it is a lose-lose for both sides short-term. Long Term we don’t know - but there are ramifications for the actions taken that I will quote Gabe for, as he said it best:
"Piracy is almost always a service problem and not a pricing problem."