Need more damage? go crit. Want more dopamine and see big numbers go crit. Reject humanity return to crit monke
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Need more damage? go crit. Want more dopamine and see big numbers go crit. Reject humanity return to crit monke
It is bad for the game in certain regards, or rather bad for balance.
Our potency numbers on skills have become incredibly bloated over the years. Because crit is a .X multiplier this means that the damage variance when executing the exact same rotation gets even bigger depending on whether or not you had good crit rng at the right time.
The same issues apply to Direct Hit as well, just to a lesser extent. The DH stat only increases the chance of landing one and not also the multiplier for it, which is innately lower than Crit (25% vs 40% at base).
Obviously they couldn't just nerf crit and call it a day, they would have to also buff the other stats to make up for lost dps.
The other option would be to simply reduce the potency on all skills back to around Heavensward level.
We do not need every 2-minute burst skill to do 1000-1600 potency, but obviously this would require adjusting the health values of all enemies as well.
shit just auto crits now so, no not really.
I'm convinced that you dont raid.
Crit is too stong and needs a nerf. You can be the best player on earth, do your rotation perfectly without any errors.. the Viper that crits every GCD in his Reawaken will still deal more damage than you even after dropping several gcd's.
We had it several times already that week one raiding was more banking on Crit RNG than actual skill. You can wipe to enrage on a perfect run while also clearing on a run with a death because god know why the DNC had 100% critrate on his technical step.
Tenacity is not a bad stat. In most cases it can even be a gain over Skillspeed or even Crit if you dont meet the next crit tier.
Piety is the stat you treat like the devil but understand its a necessary evil. Try doing serious content without any piety on gear and meld. You will run OOM after approximately 8 minutes by only spamming Glare and holding your lucid on CD.
It really is just hoping for crits on everything. I feel horrid whenever my stardiver/starcross doesn't crit, because it means my life surge'd heaven's thrust/Drakesbane will deal more damage than what's actually meant to be doing the big damage in my kit. Not by much, but 20k damage difference between a non crit starcross and a crit heaven's thrust feels bad, not to mention the difference between a crit dhit starcross being almost 2.4x.
Crits don't involve any player agency so I don't find them very impactful on gameplay. They happen or they don't and that's it. Crit damage is at least sometimes noticeable against mobs, but they make no tangible difference against bosses.
i dont pay any attention to these numbers. they feel so pointless. as bigger as your numbers are as bigger is the boss' health
Yes, big number is great, but the way the game is rigged makes that feel unimpressive.
The way the secondary stat system works alongside new expansions, you lose power when you go into a new expansion. If you had a 25% crit rating in endwalker, you had 2300 critical hit. In dawntrail? 2300 critical hit is 18.5% chance and to get your old percentage you need 3200 critical hit. Similarly applies to direct hit, skillspeed, spellspeed, tenacity, piety, and determination where they diminish as you level up. As each expansion the maximum critical hit chance is always 29.2% and the maximum damage bonus from that kind of crit is 64.2%.
Doing a specific build for an expansion is fine, it can be fun, but having to rebuild those secondary stats again and again? That frankly isn't for me. As what is given is the illusion of growth. Even with higher primary stat like strength or intelligence or whatever, the amount of damage you deal that moves the boss's healthbar is relative to the prior expansion.
Like if we want to talk critical hit, nothing is going to top going into Delubrum Reginae normal with Essence of the Gambler which gave you a 77% chance on both critical hit and direct hit happening. Especially when running full upgraded bozja gear that granted haste for faster cooldowns and also having 10 suns of valor for that percentage damage increase.
I like how people start to cry how they want RNG in this game and not homogenization. Yet here you have a talk how Crit is bad, rng is bad and it needs to be removed because some class managed to get more dps than I do and that's unfair!!!
Honestly, we have so little stats right now that every class benefits from crit. Tanks use crit, DH and determination. No tenacity and other stat which are pointless. This game is already at the collapse of everything being the same. So devs would need to add more stats to the game and remove 2 minute cd meta.