Yes, you are right. It is not a huge deal, however, Square Enix still saw it fit to remove the skippable adds, so they speak for themselves. Perhaps it is a new mindset change for designing dungeons. The question is, do you prefer it as it is now or how it was before? If you get new Cutter's Cry in Levelling Roulette, will you find it more or less fun with the changes?
It is not the first time they've changed a dungeon for the worse. Anytime they update a duty they will also bloat the HP value of the bosses, making it take longer compared to non-updated ones and harder for those who don't have good gear to deal with it. An example of this is Castrum Abania, where the 2nd boss received a huge HP pool compared to its previous version. Its mechanics were also less interesting and requires you to not think anymore. So if you want an answer to "is this really a big issue though?", then yes, as their terrible design decisions does add up as they keep making them. Similarly, the "2-3 minutes" adds up with everyone completing the dungeon. The "Its an old dungeon after all, most are not likely to run it at all". Unfortunately this is also untrue, as the biggest chunk of the player base will have access to this dungeon. A lot of people are looking to rank up in their Grand Company, which requires the dungeon mob hunts. Sure, it has duty support now, but it is clear which option is faster among player vs NPC. And once it's unlocked, it will show up in their Levelling Roulette, taking you at level 100 into it as well.
Do you want to play this game where everything is a damage sponge, or do you want exciting, fun and interesting duties? Being compliant with this change makes it look like you support the first option.
