Even if they did, it wouldnt get anywhere near the level of FFXIV's microtransactions so I feel pretty confident
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Even if they did, it wouldnt get anywhere near the level of FFXIV's microtransactions so I feel pretty confident
I'm really excited for this. I'm definitely trying out the feature as soon as it becomes available.
Blizzard seldom remove content in the same way Square Enix does. WoW's seasonal events aren't updated every year but they do return unlike FFXIV where you're dropping $5 on the cash store for the emote you missed from a 20 minute event quest. Blizzard are also much, much better at adding catch up mechanics to their reputation and renown systems so the early/older ranks will be much easier to earn.
I wanna try wow, but it just looks so old and outdated visual-wise tbh. I just don't get the appeal.
It’s not that the graphics are outdated—it’s the specific fantasy or comic book style the game is aiming for. A game doesn’t need realistic visuals to be good. In fact, some titles lose their charm when they switch to realism. Just look at The Settlers—they tried a more realistic look, it didn’t land well, and now they’ve returned to a more stylised, cartoonish aesthetic.
Based on SE's perceived limits, I do not think it is feasible to have a ward for all the characters that have ever been made. Each ward is a server program. I did the maths for that a while ago and based on how many server programs they run per machine, it would require more physical space and machines than they will ever actually have. It may be easier if they used cloud servers for it and only run them if they aren't empty though.
It is definitely feasible to decouple houses from plots so that you can teleport directly inside them somehow, then make wards a reflection of active players that have logged in within 45 days. However, it is possible it would require throwing their house code away and rewriting the entire thing in a way that reuses the house data. It would require a little effort, maybe a day, or a few days, to do something like that, but they just rarely seem to touch their code at all.
Island Sanctuary is proof that they can do it, because it is effectively instanced gardens. On the technical side, it's the same thing as instanced housing. Either way, you have furnishing slots and instances are reserved upon entry, rather than remaining there when you exit like plots.
There's no excuse for "oh legacy" anymore other than neglecting the game, its literally just SE not wanting to re-write anything. They COULD make amazing systems they just dont want to allocate resources to anything non-new.