I think the class balance within the various catagories is really strong, except for mdps. I think the damage tax on the res casters is way too high. This is likely a result of RDM being defacto required in world first parties, but the value of caster raise plummets the closer you get to baseline savage clearing gameplay. A better version of the Rex tax would be to give rdm and summoner a worse raise than their healing counterparts. Whether this be via a noticably increased mana cost, or a heavier stat penalty version of the "brink of death" debuff. Currently RDM and SMN are punished in 100% of runs for an ability that's making a difference in less than 5% of them
Also obligatory MCH should do more damage.
