You just making this up? I just checked and there is no new mobs, dont know about recipes tho.
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ADIR...(client/chara/bgobj/b913/equ/e001/sho_mdl........ð»¾Ê...,ADIR... client/chara/bgobj/b913/equ/e002.........á¸a...4ADIR...(client/chara/bgobj/b913/equ/e002/sho_mdl........£!åN...4ADIR...(client/chara/bgobj/b914/equ/e001/sho_mdl........(xÅì...,ADIR... client/chara/bgobj/b914/equ/e002........óϲ....4ADIR...(client/chara/bgobj/b914/equ/e002/sho_mdl........{âžh...,ADIR... client/chara/bgobj/b914/equ/e003........ä´¦F...4ADIR...(client/chara/bgobj/b914/equ/e003/sho_mdl........üDU+...,ADIR... client/chara/bgobj/b914/equ/e004........€ÕË...4ADIR...(client/chara/bgobj/b914/equ/e004/sho_mdl........ÜÖ)`...,ADIR... client/chara/bgobj/b914/equ/e005........—®ßÌ...4ADIR...(client/chara/bgobj/b914/equ/e005/sho_mdl........[pâ#...,ADIR... client/chara/bgobj/b914/equ/e006........®#ã....4ADIR...(client/chara/bgobj/b914/equ/e006/sho_mdl.........ê¹§...4ADIR...(client/chara/bgobj/b962/equ/e001/sho_mdl........Ås^Û...,ADIR... client/chara/bgobj/b962/equ/e002........·…Ë...4ADIR...(client/chara/bgobj/b962/equ/e002/sho_mdl........–é._...4ADIR...(client/chara/bgobj/b964/equ/e001/sho_mdl........ú*ƒj...4ADIR...(client/chara/bgobj/b964/equ/e002/sho_mdl........©7Øî
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are they new addition or just fixing some old stuff?
I never open their pack before
I see what you've done, those are existing mobs btw lol 002 is puk, 003 is raptor and 004 is deers
On release there were 79 mobs and now there are 81, the new ones are: Gargoyles (not implemented) and Goblins (implemented) (Also not not all 79 are atk mobs, eg: Gridania opening Cs, Ifrit, etc)
maybe it's another size adjustment....
minor patch in shape of large file size
I dont have record on m054 and m022 is goblin variations if I remember correctly. m054 has been here since Alpha tho I have that written down but it was broke back then, so something might have changed on it now? But it has been there since December (i think, or whenever gob was added)
You also mention 909 which is strange because 909 is the repear/deamon in the story (sorry for spoilerz).
Just noticed in all them it was the "action" being edited, so something they do was changed, tho the repear just slides in the screen thats it lol.
Seems like you can now stop macro's midway, I think that is new and not mentioned in the notes.
I thinks there's a little change since yesterday...
we can walk/run through another players/npc bodies
more convenience but less realistic
They eliminated player collision in the last patch.