Originally Posted by
chip793
The cycle of CE > 2-3 FATEs > CE is fine. It's actually pretty good for people who put the effort in on mastery. If you're suffering on red jobs, either pick one with more sustain or stop being anti-social and join a party. You can play whatever phantom job you want anytime. There's no mandate on them and you don't NEED 12 mastery for anything, most people in the world first fork run barely had 7 tops. If you have fun on one, keep playing it, or don't. That's YOUR choice.
I'm with you on #4 but not for all of the items. I'm a little mad Gabriel III and the Dal raptor are in the boxes and drop like candy because I grinded my ass off to get them both and got neither on my main, but Eureka's mounts have been in company boxes for years now and I don't think all of the loot is in the table. I've seen one Evlaan drop, but no bulb as of yet.
As for the tower, it'll get powercrept within a couple weeks when people actually have the gear and mastery stacks. I doubt 48 is mandatory even right now. People just need time to actually do it and learn each fight, the same with every other high-end encounter. Just with a few puzzles like BA/DRS.
With all of this in mind, remember that we still have at least 8 new phantom jobs (around an extra 20% damage/healing when mastering all of them for a total of 50%) and the entire 2nd zone with whatever powercreep it'll bring. I'm actually really happy with the system as-is. Mastery and gear provide that fun type of powercreep Eureka had in its gear and Bozja had in rays (even if that grind was immensely boring), the CEs are all engaging with plenty to do in each but without feeling unfair, most of the jobs are really well implemented and add another layer to rotation that's fun without sacrificing the fun factor from the action systems both older relic areas used. There's a lot to like about it with a few minor nitpicks here and there, but nothing I'd call a deal-breaker.