Have not done much, but it seems cute so far.
I don't like crafting in general, but I like that there are little dailies to do and I like that my inventory isn't getting cluttered. The fates are a nice way to progress while you watch something.
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Have not done much, but it seems cute so far.
I don't like crafting in general, but I like that there are little dailies to do and I like that my inventory isn't getting cluttered. The fates are a nice way to progress while you watch something.
Came to realize none of the rewards interested me so I'll just be sitting it out.
I gave it a solid few hours immediately on release. It's kind of fun but clearly needs a lot of hotfixes because its a shambolic mess with game breaking bugs and nonsensical scaling. The higher level gathering is very RNG dependant which makes it more of a frustration than a challenge, especially with no additional ways to regenerate GP. The base construction was boring and I know people say its just like the Firmament but even the Firmament had you carry bricks from one place to another. This was just running around whacking nodes for 40 minutes. Even if they fixed and tweaked everything, I wouldn't bother taking the content seriously because no doubt within a few days it'll be full of bots. I honestly would have preferred the core gameplay to be more aligned with the Diadem than this levequest simulator.
it's leves with a map that play against you failed 3 quest in a row because I couldn't jump slightly higher and honestly other then the lottery that a decent reward. but again why a lottery I am getting slightly feed up with the F2P experience they are shoving around
Honestly as someone who likes to craft for the sake of crafting cosmic have so far been fantastic at offering alot of weird combinations of durability, progress and quality, like only 700 quality but 23k progress needed and the item only has like 30 durability
It’s interesting from that perspective as a crafter but I agree they didn’t need the entire exploration aspect to play around with some crafted stats
Conceptually its a good start. I'd like them to take this approach and apply it to FATEs and levequests. Players need new currencies, rewards and EXP for doing max level fates and leves beyond just bicolor gemstones. We need to make leves relevant for people who are already max level, and preferably bring back group combat leves.