Originally Posted by
Rithy255
Paladins issue is that it has few too actual buttons, along with other tanks, compared to DPS rotations are slower, theirs way less buttons and because every tank is a Super Tank they don't really have to manage defensives that well outside of anything that isn't Savage+ So you have the gameplay loop of a DPS who's slow.
Goring blade and more combo actions (like a melee DPS) is exactly what tanks need to have rotational varity, PLD is slower then DRK/GNB but had more actual GCD buttons and complexity for this reason, now Paladin is a super slow bland job with a bland rotation.
Why can't we remove Actual Bloat skills Like Shield Bash, having magic AOE/single targets not be separate, Having both intervention and holy sheltron, Having a bunch of defensives that all do the same thing, Theirs so many examples of actual bloat, a GCD skill to manage is not "bloat" it's actual gameplay.
Tanks (and healers) as I see it need to be reworked from the ground up, but Lets not pretend we have damage button bloat, the actual issue is those serval skills that all serve the same purpose or outdated mess skills like shield bash, that only get justified because some guy will cry about deep dungeon paladins.
Meaningful GCD skills need to be added, goring blade should be reverted to a gcd rotational button as paladins rotation is very bland, Though a larger rework that adds depth and complexity is more or less needed for every tank, even some procs and RNG would be great.