Keypoint is having more points of interests, towns, villages, OPEN BUILDINGS FOR TWELVES SAKE, OPEN UP AAAALL THE BUILDINGS.
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Keypoint is having more points of interests, towns, villages, OPEN BUILDINGS FOR TWELVES SAKE, OPEN UP AAAALL THE BUILDINGS.
I'm not talking about lore or NPCs, I can't actually say I care enough about fates to have ever paid attn to the npcs or lore of them. I am talking about the actual fates themselves. It's the same objectives again and again. Kill all mobs, kill until bar fills, boss fates, collect items > turn in > wait, etc etc. It's always just the same thing again and again, even in the field zones. They need to shake things up a bit and give us new objectives.
Making fates change the world in some way would also be good, like beast tribes or rival factions fighting over control of resources. When one has control the area is much more hostile and when they don't certain vendors are available is a good jumping off point for that. But they would need to put enough worthwhile rewards behind it that it doesn't become obsolete after a couple months, like Odin, Behemoth, Ixion, etc. Large scale, world bosses with actual mechanics would be the good way to incorperate relic items into the world instead of just putting them behind standard fates.
I would want the "Final Cap Level Area" to be the one with the most amount of content.
People are spread too thin across all of the zones. There should be one zone that intends to do this.
Exploratory Missions isn't for another two months, but I'd like to see the L100 zone have more content.
I appreciate you guys posting any ideas you have. Just keep the thread moving and make it more known to the team that they need to work on the open world, preferably at all level ranges.
I just wish the open world were fun to explore. We explore for...aether currents, I guess? Nothing else.
No hidden caves, no treasure chests, no jumping puzzles, no nothing. They're empty spaces we walk through between cutscenes.
You can't even gather in the open world unless you are on a gathering job. You cannot fish unless you are a fisher. You cannot find chests without a map.
I do not want to remove crafting/gathering jobs and maps obviously. But my point is this MMORPG lacks the "Ooooh, I wonder what's over there! What IS that!?" moments.
Not sure if other people would share this opinion but I really think that the speed at which we can explore zones even without flying makes it too easy to ignore the world outside of just getting from objective A to B. And I think because of that they are less incentivized to spend time developing small bits of the world because people just don't want to 90% of the time in the games current state.
If the game was built around exploring on the ground more and having a more natural breathing world then it would make sense to put way more time and resources into these ideas but FFXIV hasn't been that way for a very long time, and I think the team acknowledged that when they put flying in ARR zones.
I think the only options at this point is either rework flying / mounts to facilitate meaningful world exploration or to keep going the path they are on where every zone is a static set piece for the story they want to tell.
One thing that should be fixed though is that every zone feels like a total non-issue to navigate / fight through. World mobs in FFXIV are worthless and only exist to add some sense of ecology to the world and have never posed a threat outside of very rare hunt monsters / fates. All fates are as threatening as bubble wrap and the monsters don't even have the strength to pop it. It would definitely help fix the problem with how the MSQ is more of a movie instead of a video game...
I FATE farm for rewards tbh, have better rewards and I'll do more FATEs. Maybe throw some of the stuff you keep adding to the store as rewards in the game and people will feel more inspired to participate in content. Also need a channel like in GW2 that alerts you to the huge world boss FATES, I don't fall asleep doing those and would go to them so much more often if I didn't have to join a Discord just to get notifications about them.
It would be pretty cool to see "hamlet defense" type FATEs return from 1.0.
Not sure about all of these, but the first 3 should absolutely be a thing, and I 100% agree with them. Even if older Fates only have a few Bicolors, earning a small bonus while I do my Bozja and Anima relic grinds would be quite nice. You're probably not going to suddenly get a massive upsurge in interest or anything, but random players will likely stop and help newer players with FATES if there's a few Bicolors in it for their effort.