Even if it seemed to not make sense to put story character hair and outfit as obtainable in-game, what's the issue on putting rewards behind existing contents? Is there any drawbacks on making attempts to revitalize existing (old) contents?
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Even if it seemed to not make sense to put story character hair and outfit as obtainable in-game, what's the issue on putting rewards behind existing contents? Is there any drawbacks on making attempts to revitalize existing (old) contents?
I can't believe I used to tell players "I don't resent the cash shop because it's a nice way to tip the Devs for the fantastic value we get"
(I can hear Zeplas voice saying "...sweet summer child...")
Oh little did I know what was waiting for me once I was caught up, and the last remaining choices were Toxic Ex farms and studying 'hard' for Savage PF, or nothing burgers.
Its funny to think that even if I come back the cash shop is now irrelevant to me.
I only ever bought emotes really to upgrade my character.
However my character now hold no RP value now I'm unsubbed. It's just part of the encounter mechanism now.(2nd time in 3 months.)
Besides, my favourite emote is probably translated into teabagging by some ERP addon. F knows what my character is up to on everyone else's screens.
If you want them to stop putting things in the cash shop, you need to start voting with your wallet. Don't use the cash shop ever and get as many people to do the same so it actually shows in statistics that players refuse to buy furniture items like that on cash shop.
I am indifferent about this, but if you really want to make a stink, then the only language you can speak is Money to get your point across.
>Saw awesome new cash shop emote
>checked the forums to see of it was hated on again
>was not dissappointed
EVERY. SINGLE. TIME.