Tanks:
WAR - ShB (decent QoL by then, with a skill on how to maximize usage of flash that no longer exists)
PLD - EW 6.0 (the rotation got so good and felt so varied by then, until the change)
DRK - HW (was hard but a thrill, despite how unpolished it felt)
GNB - EW (didn't play it much in DT but probably alright, Double Down is fun)
Healers:
WHM - HW (Cleric Stance in HW, although it was fun with the amount of attacks in Stormblood)
SCH - Stormblood (All the attacks I had then)
AST - ShB 5.0 (Really enjoyed juggling all the cards and putting RNG into Lord/Lady before all the simplifications)
SGE - DT (More attacks, can't complain)
Melee:
DRG - ShB (Finally got polished enough to play by this expansion, it was so fun by this point while still having Blood of the Dragon)
MNK - Stormblood or ShB (pre-5.4) (Monk was my main DPS before they revamped it)
SAM - ShB (I liked most iterations of this, but before the AoE was changed to a circle or Kaiten removal is preferred)
RPR - EW (Haven't played it much since EW)
NIN - EW (I'm not used to the upgraded icons so... EW)
VPR - DT (Any iteration)
Caster:
BLM - DT (I like that Sharpcast was scrapped as a casual BLM)
SMN - EW (Not used to the bit that was added in DT yet)
RDM - EW (DT is alright but took getting used to because it's way busier and more proc-heavy)
Ranger:
BRD - Stormblood (I like all iterations for different reasons but it was my main DPS in Stomblood because it was so fun, everyone was playing it then)
MCH - ShB (Preferred animations then and loved the revamp, but EW was alright)
DNC - EW (DT is alright tbh)
