Originally Posted by
AyumiCosplayGlam
Genuine question, why are you against an easier version of the same content with reduced drop rate/rewards?
You can still get your stuff faster than people who farm an easier version, you can still go for the harder version from the get go and learn/do the fight just like now.
If you think having an easier version undermines the higher difficulty version of the fight because its decreasing its popularity and make the rewards less rare, then maybe it wasn't about the journey after all, but the destination.
Having an easier version of a content that prepares you for the real deal is a 100% good thing, it creates and endless supply of people for the hard version who learned the fight on easy by doing it 50 times.
I said in another thread somewhere that i challenge anyone any day that if an ultimate had a carbon copy version but tuned in a way that you can survive mistakes and the fight is more recoverable in general, it would be a huge addition to the game.
It would make more people engaged with the content overall and that is a positive thing.
Lets say there is a difficulty like that but with less shiny weapons as rewards(think like the hellhound weapons from pvp, normal without effects and crystal with effects).
People who managed to do the easier version without vulnerability stacks consistently, would definitely move over and do the real version overtime, and i fail to see how that would be a bad thing for anyone except elitists.
There are a tremendous amount of people in this game who want to do higher difficulty fights and able to, but dont want to learn them by watching youtube guides and/or wiping 45285875 times in the same fight in order to do so.