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Ok, since you are saying that all those things that I said are a given, then let's leave those out, clearly this won't help your current problem.
Guard works identical on all jobs and has been changed from 7.08 to 7.1 to the one you are experiencing on DRK. You are welcome to send me video footage on Discord (@doehardt) to show me otherwise, perhaps there is a detail that I am missing to read or you are missing to explain.
But to simply explain - Guard and essentially ALL BUFFS AND DEBUFFS have changed netcode wise from "you press button and it snapshots from button press" to "what you see is what you get". If a buff/debuff is visible, it is active. If the buff/debuff disappears, it's inactive/gone. This means as soon as you drop Guard for ANY REASON and the buff disappears from your HUD, your mitigation is gone - no backsies, no server ticks saving you like in PVE. Inversely, you can sneak in Guard/other buffs and debuffs before damage lands as animations are playing.
The reason why you find this wrong is because you have been playing with snapshot-based FFXIV/PvP for the entire time. The days of being able to safely execute a Quietus out of Guard is gone, simple as that. No job has this luxury anymore and they traded it for being able to use Guard when attacks are in animation and mitigating that instead. Bonus info - your position when using Impalement also matters, as the position snapshot is equally at the end of the animation. This means you can wind-up the hit while nobody is in reach yet and move into enemies to line up the AOE attack.
The point is, Guard works, just not in the way you want it to work - it's not bugged. I am actively PvPing and DRK is my go-to job in Crystalline Conflict, so I can with great confidence tell you that it works as intended with the new snapshot system, assuming decent latency (<50ms).
PvP simply changed and certain techs won't work anymore while others will now. You can either accept that and get used to it or join the others in wanting a revert to the snapshot overhaul for all of PvP, because that is your actual problem with Guard.
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Yes the snapshot is terrible right now. I agree it is across the board. DRK suffers in particular when one of your primary jobs is to survive under fire, but you can’t even come out of guard safely.
Letting all enemy actions hit you during the animation lock for an action YOU initiated, is flawed design, plain and simple. The logic doesn’t even make sense and I am saying I am not ok with it. DRK was designed to work a certain way—flirting with lower HP as a trade off for bust—and the problems with snapshot are PARTICULARLY bad for DRK coming out of guard. I do t think it’s just my latency but I hope it is and I’m being bitchy for no reason.
Is anyone else experiencing this? I have very fast internet (fiber), and my PC has been more than enough to run the game so idk why it sucks so much now.
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If you don't think it works properly, put in a bug report. That will tell you whether they agree or not.
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You have to adapt to the changes, and learn new skills/gameplay.
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So the “new skill/gameplay” I have seen is to Zerg anyone in guard because guard is now a death trap.
A skill that is supposed to be used tactically for protection is now a signal to for your enemies to do a coordinated burst and abuse animations.
I hope this helps explain why the current state is so egregious.
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So the “new skill/gameplay” I have seen is to Zerg anyone in guard because guard is now a death trap.
A skill that is supposed to be used tactically for protection is now a signal to for your enemies to do a coordinated burst and abuse animations.
I hope this helps explain why the current state is so egregious.