I'm sure if they DID something like that, the event whole last a whole month.
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I understand what you are saying, but to me it's a double-edged sword.
Day 1 I would be excited to see what is new, day 2 I would be vibing, by day 3 I would be tired of the chores and busywork, and it would blend into the background for "shit I am not mentally present doing", and I would really not find particularly interesting either, hell I'd be immensely annoyed if the minigames took more effort than Society daily, because then it would both be boring, and require enough attention for it to click with me how boring it is.
I agree that past rewards should be purchasable in-game rather than paid item store, but that's almost a different issue in my eyes, if about the same subject.
I kinda miss the seasonal bosses that WoW had, like the Greench and Coren Direbrew. I wouldn't mind if they had a trial that returned each year that you can get new rewards each time it comes back. Can have like a level 50 version and a max level hard version.
As for people crying about your idea being too much work...well it's why we now have events where all you do is talk to a couple NPCs. They complain about the game being too much work then complain about the game being dumbed down.
I would find a real boss that you can do much more interesting, my complaint is the idea of doing random FATEs, that you would need to wait around for them to respawn, even if they respawned frequently, and it would be dead in moments cuz of player density, at least in the first few days of the event(something that is already an issue every time they rerun Yokai Watch), and you better be quick on the gun or you'd have to wait all over again, but something you could que for and even form farm parties for would be far more amicable.
You are really misrepresenting what people are saying, we are mostly arguing against busywork, your suggestions are Society daily quest-caliber content and FATE grinding, neither of which most people would consider engaging in any capacity.
The only reason I don't mind events being as short as they have been the past few years is because I have a handful of alts I like to get the event items on. Although I no longer actively play on them like I used to I still get the stuff anyway in case I change my mind later down the line and don't have to pay for it on the Mogstation. Now ideally, I would make it so event items are simply account-wide so altaholic people don't have to worry about running it over and over. I think this is a fantastic idea, my only personal hang up is how tedious it might get with multiple alts, but I wouldn't want that to stop the devs from making events more substantial.