So just queue the other 2 dungeons?
Expert roulette just means the latest level cap dungeons. They've never been difficult.
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So just queue the other 2 dungeons?
Expert roulette just means the latest level cap dungeons. They've never been difficult.
Correct me if I'm wrong at any point but...
They added follower dungeons for that. U can go do that and smell the roses. Or u can set up a PF and enjoy your forced ilvl content and slog through it.
But, last time I checked I can't unsync Alexandria and run it how I want and get the same rewards?
And I enjoy the 2 other dungeons in expert rolo btw even with FF14 trademark linear tube design.
What's the point of pulling big when everybody is so overgeared with no hardsync that you oneshot said gigantic pulls after barely 2 GCD into your burst? Most unsatisfying gameplay ever and no different from what msq overworld quest targets feel like. I love big pulls, but not when they die within 5s.
But if some people feel like progression should feel like unsync godmode and that gameplay shouldn't be a part of the game past the first weeks of introduction, then sure I guess.
there has to be a sweet spot for that though, cause while feeling powerful is part of an MMO, being to powerful comes at a detriment to the experience of a combat encounter (best examples are Nald'Thal and Glasya Labolas)
Becoming powerful should mean you can push phases easier and earlier, as well as survive otherwise deadly mistakes, not turn every bit of content into an unsynched style cakewalk.
Core character progression is my favorite thing in any RPG, so I really don't like ilevel sync for things that aren't a specific challenge like (Ultimates). Getting synched down feels like the anti-fun balance police having a melty over my crits.
What is your actual concern here, the item level sync or that you're getting Alexandria 80% of the time?
The item level sync is there in response to past player complaints that the lack of one trivialized the end game MSQ dungeons too quickly thanks to power creep. They're highly unlikely to remove it.
Why are you getting Alexandria 80% of the time? That's a more interesting question. The required ilvl for all 3 dungeons in the roulette is the same (670). You can't queue for the roulette unless you have all 3 unlocked. A guess would be that players find it easier to grind Alexandria for tomestones, despite the ilvl sync, than Tender Valley or Strayborough once they have their daily Expert bonus. The usual wipes in the latter two slow things down much more than the RP delays in Alexandria slow that dungeon down.
If you dislike Alexandria that much, then skip the Expert roulette and queue for the other two directly. The daily bonus (40H/60A) is already less than you earn for running any of the 3 dungeons normally (50H/80A) so you're really not missing out on much. Just run one of the dungeons an extra time to make up for the loss.
Hard disagree. If anything more things need ilevel sync.I legit feel bad for players finishing up Endwalker right now and having the coolest moments of the Myths of the Realm raids entirely skipped.
I personally feel the most enjoyable way to experience the power creep is by doing stuff unsynced and seeing how far you can push going solo.
Totally agree with ovIm they need to fix sync. We have 3 dungeons with some oomph and then countless others that are a snooze fest. What's worse is a lot of fun mechanics have been stripped out of the dungeons to make them even easier to fit the single player agenda (i.e freeze mobs in Snowcloak).
As for getting to endgame that's a laugh in itself you have 4 raids(Glorified trials) and 2 extremes. Once you have the mounts and clears that's a days content and even if you haven't cleared its a handful of fights to spam over and over it's tedious.
I'm also sick of saying to friends and new players "the game will get harder once you get to <insert recent expansion> just stick with it" For them to eventually quit because of how long it takes.
People conveniently forget that we already have a big sense of gear and power progression within the ilvl range of the dungeons themselves between the moment they get introduced and later when people reach the ilvl cap. If you're telling me that Alexandria feels identical to what it was when DT released and everybody was still in leveling gear, or if the current Valley and Clownfiesta dungeons feel as long and stretched today as they did when everybody was barely into job and vanilla tome gear, then I don't know what to tell you.
Maybe one of the true problems is that you're not the only one in parties, that some parties early on you'd get are full of tryhard people that will melt everything under 10min while later in the tier you may get a party of novices with low gear or just very casual players taking ages to kill things or being extra squishy. And maybe we also all on average gear up too fast and immediately reach the ceiling idk.
Item level sync on dungeons is good, but I would say that it shouldn't be synced until that dungeon is out of expert roulette.