Dark Mind is either insanely broken or worthless. It being worthless is the price it pays for being the most busted cd in the game most of the time. It doesn't really bother me.
Missionary and Heart of Light are bigger issues.
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Dark Mind is either insanely broken or worthless. It being worthless is the price it pays for being the most busted cd in the game most of the time. It doesn't really bother me.
Missionary and Heart of Light are bigger issues.
Most raid wide attacks are magical based....and OH BOY in Dawntrail they hit my poor SMN like trucks.
Magical damage is far more common which invalidates part of this comment but the idea that dark missionary and heart of light are just completely inferior to shake it off and divine veil is sorta justified
The old balance in ShB of the 4 skills was basically “magical mitigation is stronger against multiple hits while shield mitigation doesn’t have diminishing returns and affects all damage types” but ever since they buffed SIO and DV as much as they did in abyssos the only time DM and HOL win out is magical soft enrages and we haven’t had any of them since curtain call before the buff
Right now the magical mitigations are just kinda there
How to address xyz-only mitigations:
Option A: Create a polar counterpart with a shared CD and make us learn damage typing of attacks.
Example: Add Dark Dance as a 1:1 physical counterpart to Dark Mind with shared CD.
Example 2: Since WHM needs extra mit apparently - add Protect & Shell as 60s CDs for example (10% mit for the correct type) to serve as a baseline effect.
Option B: Feint/Addle treatment for those cooldowns. If an ability only mitigates magic damage, give half of its mitigation also as physical, and vice versa.
Example: Dark Mind receives 10% phys mit, Dark Missionary, Heart of Light and Magic Barrier all receive 5% phys mit as a bonus.
Option C: Drop the typing altogether and instead add additional effects to make the action more unique in its own right.
Example(s): Dark Missionary 10% pure mit and 10% recovery boost. Heart of Light 10% pure mit + takes Brutal Shell, doubles it and spreads it to all allies.
Magic damage is overwhelmingly used by Trial and Raid bosses... Which in itself is kind of a bad design, as they probably should kind of use a variety of both physical and magical, as only having one type of damage gives more mitigation to some Jobs over others...