Originally Posted by
LilimoLimomo
From what I've gathered, at present Extremes generally require some manner of communication and/or agreed upon strategy so that specific people don't overlap certain duties. For example, you need to know in advance that person A and B are going to stand at location X during mechanic M, because it's unlikely that people would organically distribute themselves as needed in real time. This is in contrast to normal/casual difficulty content where you don't need to ever communicate a specific strategy or divide up responsibilities, and instead can just iteratively play in absolute silence to organically get that win.