Originally Posted by
Embio
What's strikes me as odd about this is the fact that it's really hard to not notice the difference. It's easy to not realize the cascading effect only looking at the change on paper, but I barely had to play around on the dummy for about a minute to notice the substantial change to the combos. It's not like I live and breathe Viper either; I only used it to go through MSQ and prog some EX. On top of that, the job has only been out for a month anyways. Yet the change was massive enough for me to feel immediately, and diagnose in less time than it takes to microwave rice.
This leads me to two hypotheses on how these changes even made it into the game:
1. The devs haven't playtested the changes, are oblivious to the effects it's had on the core of the job, and are only familiar with it on paper, or
2. They have playtested the changes, but weren't even marginally familiar enough with the job beforehand to notice that the combo system had changed at all.
There is also option three, which is that they are aware of the effect it has and are just that willing to compromise on their design, but I'd really rather not consider that possibility.