At this point just delete the marketboard.
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At this point just delete the marketboard.
My point is that FFXIV is an MMO with a variety of ways to enjoy the game. No one singular way to play is "the right way" and people are entitled to having their preferences in the types of things they enjoy doing. I'm not going to judge someone who loves Triple Triad or Mahjong even though I won't touch it with a ten-foot stick. That said, I do not enjoy crafting. I can tolerate it in smaller doses but to the point where I have to farm for enough melds to pentameld and then farm for crafter food just to play the content I want each week is egregious. Yes, I can do other content that gives money. But the content I actually enjoy doing does not give money. That might as well just be having a job and buying gil. Unlike other areas of the game, participating in end-game content alone is not sustainable because it does not yield gil but requires significant amounts of it. You don't see crafters or MSQ enjoyers having to clear savage in order to enjoy their content, so why should my content be barred any differently? I'm not even petitioning to remove it as a requirement altogether, just to tweak the consumables.
Okay, I might sound rude here but... that's a you problem. I don't like doing Deep Dungeons for example, but you don't see me cry at SE to nerf it down because I find it boring and I want the loot from there because I'm lazy.
Making gil in this game is easy as hell, and you can do it just fine with just battle jobs, no crafting needed. My friend hates crafting as well, yet she made bank by selling gemstone materials.
So what exactly do you want? Do you want SE to butcher crafters and gatherers just as they butchered battle jobs? No. Either git gud or learn how to make gil in game.
Again I physically don’t know what to tell you, endgame raiding has always been an expensive prospect in MMO’s specifically because of the cost of crafting, the economy is built around compensation for this
Let’s use an example from RuneScape, herblore is an incredibly expensive skill to level, I didn’t ask for herblore’s cost to be nerfed. I simply took up divination, a skill I didn’t enjoy, because it generated so much money that made it easy to level herblore, and the only reason divination made a lot of money is because people needed the products maee from divination to help them raid
Activities within an MMO shouldn’t be self sustaining, there needs to be interplay between groups in the economy to keep things moving
My plan is to get minimally effective gear to make collectibles, spam those and buy materia, sell that, and just buy the consumables. Seems easier then faffing about with melds and such
I'd be perfectly happy with raids having more sellable loot. If I could just sell the mounts or if orchestrion was savage exclusive or even selling the gear? I'd be fine with that. The crafters who want the higher-end gear but do not raid can buy that from me and I would use that money to buy potions from them. It would "stimulate the market" and create a give and take between these facets that neither group partakes in.
However, I believe that just "make pots and food not have as high of a crafting requirement" would be a much easier change to get going. They can nerf raids and class complexity for battle content, why not crafter content too?