Never had an interest and I absolutely *HATE* when SE forces gameplay mechanics on the player with mandatory MSQ 'playable NPC' events. I've never enjoyed them and I've always found them tedious and annoying. If I want to play as a different class/job, the game makes it stupid easy to do so, why force us to play other classes on a whim during storytime? Why can't these events be part of optional side quests for people who actually enjoy these annoying gameplay 'distraction' sessions. I'm actually at the Thancred stealth part in Endwalker and I'm a hair away from droppping $20 [again] to buy the 'story skip' shop item just to bypass this stupid event so I can get to the dungeon/trial healing, which is the only reason I play MMOs.
Having different gameplay elements and styles included in the game is AWESOME! But forcing your players to participate in them is absolutely bullcrap. Its not like they force people to do chocobo racing, or crafting, or a myriad of other gameplay elements that the game offers, but the developers don't force upon the players. Why can't SquareEnix just let me experience the story through THE CHARACTER THAT I'M PLAYING.
With all the added 'replay this mission/dungeon!' features they've included in the game, they could easily incoroporate some feature where you can replay a mission as some other character from the story... but when I'm playing a MMORPG, I want to play the character, class or job that I've selected, not one the game thinks I should play for the sake of the story.
