Originally Posted by
Riotas
Reposting my comment here because Jaxtaro's comment about anxiety further confirms my suspicion:
I read through some of the comment of the 1000000 threads about dungeon diffuculty and I have the suspicion that most of the people who complain about the difficulty are
- older gamers
- gamers with some kind of disability/handicap
- gamers with low self-confidence/anxiety
Those people don't have the reflexes and learnability of young healthy people and/or the mental resilience against "dying very often", it just stresses them out.
They do want to learn, but their bodies and brains say no.
The controversy came about because they identify themselves as "average casual player", but they're actually not the typical "healthy" casual player (not meant offensively).
All people who say "just get better"/"skill issue" probably think they're talking with "normal healthy" people and this is the misconception.
So I would suggest some easy-to-implement mechanism to aid those people but without changing the difficulty for the normal healthy player.
It's not about making the MSQ fights easier for casuals, it's about making MSQ fights barrier-free.
The easiest way I can think of is adding a voluntary echo option for duty support in MSQ fights. So if you enter with Wuk Lamat + Scions with this option, you still see the same mechanics with the same speed, but you won't die so easily.