Sorry, I meant specifically what in the reults made you think that mnd was primary modifier as opposed to str?
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I have no doubt that a Tripple Melded Giantsgal War Axe would be top notch. I thought you were just referring to the axe itself.
Your link just leads me to Google.
I would think that Garuda's Scream and capped VIT/STR would be the most ideal way to go. (Bravura aside)
Oh ok. ^^
For most of the DD gear, the relation of Primary to Secondary Modifiers is 340 to 305-310 when referring to Ifrit gear.
From eyeballing min/max/average damage delt with my Ifrit's Blade, it seemed that the optimal stat gains for STR end somewhere around that 305-310 range.
So if it does follow the same DD Weapon pattern as the other Ifrit Weapons, it suggests that STR is a Secondary modifier.
But I definatly wont know for certain without further testing.
It's possible with the Ifrit Blade, that because the DPS modifier is so low, 310 for a Primary STR stat could be spot on. So I'll have to get some more MND gear to play around with for testing, to see if it caps higher.
Not going to guarantee spending a ton of hours on this, for the simple fact, that it may all change in 2.0.
But I'll see what I can do
Go big or go home, that's for sure. GL with the melds, hope you know a lvl 50 Alchemist ;-)
Ultimately, for most of the melee weapons it takes a triple meld of two high-end tier IIIs and any tier IV of attack power to make the 2nd highest DPS weapon in the game. The exceptions are WAR and DRG. For WAR, you can do it with a really good double meld of tier IVs (+56 attack power or more) and DRG is on the other end of the spectrum, where it'll take an awesome triple meld to make anything close to the best primal weapons or relic.
MRD / WAR: Axe Comparison
LNC / DRG: Spear Comparison
PUG / MNK: Knuckle Comparison
ARC / BRD: Bow Comparison
GLA / PLD: Sword Comparison
I published my edited versions as html so everyone could see my comparisons and not mess up my numbers.
There is a blank one here here if anyone wanted to play around with this on their own. I can't take credit for creating these, I just copied the info into it for each class. I've made them uneditable because they are linked to from my LS site in a gear guide there.
Nice charts.
I am wondering where it compares what's possible for the stat soft caps.
From what I can see from the chart, the Giantsgall War Axe is great with a Tripple Meld on Atk.
But maybe I'm missing where it shows the difference with maxed STR and VIT, as I can only see it having 1 point in each.
Garuda Scream has a DPS value 1.4 points higher than Giantsgall. So roughly 14 points of STR and VIT extra to soft cap it.
With Giantsgall Axe with the 56 atk, and Garuda Scream capping STR and VIT, Garuda's still comes out on top.
Will it take into account if you have 360 STR and 320 VIT on Garuda and,
346 STR and 306 VIT on the Giantsgall (+ the melds of course)?
I've also heard that 3 points into STR will give you 1 atk. Does that get added?
There is quite a bit that's not answered by these spreadsheets. I'm guessing that the reason I found attack power is best is that this spreadsheet doesn't take your actual stats into account, only the stats added by the weapon, and only in the case that you have not reached the caps. I'd really like the ability to put all of my gear into a similar sheet so that all of the numbers are accounted for. It would also need to adjust the dmg amounts if the caps are reached. It wouldn't be easy, if even possible, to create such a spreadsheet. I'm almost positive that melding the skirmish weapon is not a "one-size-fits-all" ordeal, and that in some cases one meld would be better than another based on different characters actual stats.