Here's an example at housing lighting set to 0. Both the ceiling and floor have the exact same dye as the walls. Yet, there's this huge disparity between the two.
https://i.imgur.com/Xqe1oNm.png
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Here's an example at housing lighting set to 0. Both the ceiling and floor have the exact same dye as the walls. Yet, there's this huge disparity between the two.
https://i.imgur.com/Xqe1oNm.png
Yoshi-P has responded: https://na.finalfantasyxiv.com/lodes...e4e7501facc4d6
I saw something similar in the inn in Gridania that I never noticed before… look at the back window at nighttime. There’s a big ball of light behind the top of the window and a smaller one more towards the floor. If these were added to housing somehow as well, that could explain where it’s coming from.
I used to keep my house on 2, but that’s way too bright now. Even 0 isn’t dark anymore… the worst part is it casts like a haze on furnishings to the point that the colors look washed out and not true to their original appearance.
Interesting, that explains why the yellow hue on the floor gets stronger at low viewing angles.
It's a royal shame that we have to pay for the fix with a loss of reflections.
I really don't get why they just don't implement ray tracing for proper real time reflections.
This is frikkin 2024.
I thought something was off with my house lights.