Originally Posted by
KisaiTenshi
RNG is poor gameplay, it doesn't matter how it's implemented if you can't choose which card to play. This is why like, Kingdom Hearts Chain of Memories, and Paper Mario Sticker Star is terrible, because it replaces combat with "sucks to be you, you didn't draw something useful"
Like we'll have to wait and see how this works, but the only RNG that should exist here is when something is a offensive or defensive benefit. You should never have a situation where you draw Ewer or Bole and... well have nothing to heal before it ticks off. I preferred in a way how it originally worked where saving the card to Rainbow Road was more useful than the EW system where it added an extra level of unnecessary micromanagement. Now it seems like it just forces you to use cards you don't need.