To be fair, It seems DT is getting full marks on this slide so far
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Consider why a mechanic a mechanic is disliked before removing it?
This is entirely, absolutely the whole problem. They aren't thinking why it is disliked, and their immediate response to people disliking a mechanic or feature is to absolutely remove it rather than trying to find the sweet spot for how many like or dislike a system. Whilst they maintain a stance that removing a system is the solution to the problem of it being disliked then they are never going to amount to having that balance.
Edit: I'm not even talking about combat at this point, but they are just shafting themselves for having an actual intricate system. Whistle While You Work and Concealed nodes had the absolute perfect depth to them... They weren't without problems, but man were they intricate.
Whistle While You Work was the sole reason I managed to complete recipes I absolutely wasn't geared enough for. I regularly complain about the combat and battle job changes since Shadowbringers, because that's my main focus, but the loss of the old crafter skills was just as tragic.
And to this day I have no idea who these changes were for...actually I do know, it was for the people who didn't actually want to play a crafter.
So now you're basically using the same 5 buttons for 95% of all crafts.
It was broken but it absolutely rewarded players for investing in -- and interacting with it. They absolutely could have made a balance to it, and the ironic thing with it, is that with a capped variant it would have been the perfect solution to modern expert recipes, versus having them consistently fall under RNG checks, rather than legitimate player skill... There's only so much you can do when you fail all your Rapid Synths under Veneration and Muscle Memory.
Their whole sales pitch for utterly gutting crafting was "We didn't want people that would just look up macros and wanted people to try it on their own" - When the ironic thing here is that people didn't search up macros because it was too difficult, they did it because it was convenient - Just like they still do anyway. So we essentially got 80% of a crafting system literally butchered for nothing. Changed nothing, improved nothing.
I'm still of the opinion that raid buffs, and big 2 minute skills are mostly Fineā¢, they just need some number adjustments.
What I think will really make jobs feel better is improving their gameplay outside of buffs, and big 2 minute skills. Like it's cool that say WHM can now have access to some damage spells after activating Presence of Mind, but it creates a ton of downtime afterwards where they are not doing a cool thing, and doesn't feel great to have to wait 2 minutes to be able to use them again. A simple fix would be to cut the cool down of Presence of Mind by at least half, but I think a more sustainable, and long term solution would be to consider ways of turning Presence of Mind into a job mechanic. That way a WHM player has job gameplay that is present at all times. There are a lot of other big 2 minute skills that I think this approach can be applied to.
"Reducing player stress" you know what happen when you have no stress whatsoever ? You fall asleep.
I'm still confused about what the target for content changes is, from what we've been given from two different interviews:
- From a GamesRadar interview with Yoshi-PQuote:
"From 7.2, we will be working towards a more fulfilling playing experience," Yoshi-P says. "But to start that off, we will be focusing on Battle content.
- Translated from the Multiplayer interview with Yoshi-p mentioned in the OPQuote:
And this is something we are already working on in Dawntrail and in the 7.x patches, we absolutely don't want to wait until 8.0 but we intend to tackle this challenge immediately.
Note that he says Dawntrail *and* in the 7.x patches, which I would take as including the base game/7.0. Should we expect to see the start of these changes in 7.0, or in 7.2? If anyone can provide more information, or any clarification (like if the translation is wrong, or if I'm misinterpreting), I'd love to know!
I'm aware, but I'm wondering about what expectations he's trying to set, truthful or not.
He needs to be more transparent about what he is going to do instead of giving out vague information that tells the players little to nothing.
Yoshida: Changes are coming!!
Players: What changes?
Yoshida: I don't know!! But you'll find out in 8-12 months! Please understand Small Indie Company.
Players: :(