Originally Posted by
Ryskim
It seems they are planning a complete job overhaul for 8.0, with unique ways to play for every job and bringing back "complexity" in gameplay.. Players want each job to be truly unique in the way you play them. Instead of just streamlining all jobs into categories, they need to make every job stand out from the rest because of truly unique, useful features that are needed in certain game situations. For example: DRG and MCH are just DPSs. The only variation are the skills, but in the end they're just that. What makes NIN unique? nothing. Just another melee DPS to add to the list. So give each job something truly unique that no other job can do. Something that transcends the typical dungeon instance