Originally Posted by
Eloah
Has no one seen the tool tip for Seraphism. Unlike Dissipation, which only gives Aetherflow and a 20% boost on spells, while sacrificing 1/3 of your skills, Seraphism increases healing output, without the lose. Additionally, while Dissipation does have a 20% increase in healing, the player base is still encouraged not to use their spells. But Seraphism does. Not only is the 20% baked into the spell upgrades, but the spells become instant and add more shielding, Catalyze is now guaranteed. Plus the skill comes with an auto regen added on to it. All of this without sacrificing the faerie. It encourages the shielding aspect of SCH, which Dissipation does not.
And I never said the other healers don't have a Guage. I just said that the closest gauge to SCH's is Sages. Both Sage and WHM gain their gauge resources automatically. And with WHM, if you use lilies, you get rewarded. Sage is even getting a new skill that casts heals everything they use a spell. Not just healing spells, not just damaging spells, just spells. Why is SCH the only one with a Counterintuitive skill.
And Why can't I just not like the skill. Why do I have to have a justification. I've given my reasons, but they apparently aren't good enough for you. I haven't liked Dissipation since it's inception, and that hasn't changed. Why do I have to swap jobs because I don't like something. And if Dissipation is such good design, what caveats should be given to the other healers to make them on par with the skil.