Originally Posted by
Taliriah
ff16 is a single player game, so they have complete control over how many characters are displayed, therefore they can allocate them a higher budget (for memory, GPU usage, cpu usage possibly as well if there's jiggle physics on the hair strands). And it also mean that there's only one player character and a bunch of NPCs, so they can easily give a higher budget for the player character.
In ff14 they instead have to restrict the per character budget to make sure things will still fit in a typical "worst case scenario" (like limsa at peak hours). Plus they are also constrained by the crappier platforms (consoles) which have more limited resources.