Apparently they blurted out for 8.0 that there will be more "individuality" for each job so jobs don't play "samey", I'm guessing skill trees? :rolleyes: *hopium*
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Apparently they blurted out for 8.0 that there will be more "individuality" for each job so jobs don't play "samey", I'm guessing skill trees? :rolleyes: *hopium*
Tanks and healers looked underwhelming as usual.
Black Mage and Monk had the most interesting upgrades but I'm also curious how Ninja has been reworked. Most other jobs looked like they didn't change too much unfortunately. I was expecting more Job Gauges updates.
Summoner... lol. How are they not embarrassed of showing it off.
Pictomancer looked really fun. Viper was very confusing, just a flurry of flashy attacks.
Overall, meh. But at this point it'd be my fault if I expected jobs to get a lot more interesting, especially tanks and healers.
looks like all classes will get big hit nukes at the end of burst phases.
this may mean that bursts will become even more pronounced and important for a class' overall damage. Solid meh.
Well I was hoping they would finish making the summoner job but was already bracing myself for just getting 1 extra summon per expansion but even I could not predict that it would just be Bahamut 2.
Like that's a cool model visually but really? Of all the summons of the FF universe you could have come up to give us at a 100 capstone it's Bahamut again... that is like wild that this went through.
Happy that DNC is basically the same. I main it because it is super simple in its rotation that anyone with a negative IQ can utilize it effectively. Since I play this game for the story/crafting, I don't need my jobs super complicated.