Originally Posted by
Sjol
I wouldn't necessarily remove Bind and Sleep effects from the game, but you could then spread them out and give them different cast times, target styles, and durations.
BLM could pick up a multi-target sleep effect, SCH could pick up a multi-target Rescue, PLD could get a multi-target Immovable, DRK could get Rampart, but with spikes/damage back. There's lots of design space to make things feel different. Each of those 5-6 role abilities per job would be opportunities for distinction between the jobs in those roles.