The creator and character model system is held up by elmer's glue so it would take a monumental effort to add features to it. SE would be better off starting from scratch to build a robust feature rich model system at this point.
The creator and character model system is held up by elmer's glue so it would take a monumental effort to add features to it. SE would be better off starting from scratch to build a robust feature rich model system at this point.
I am sorry, but that is just not true:
"The goal is to improve the overall look you know and love, rather than to change things to meet a certain threshold. Players have been playing for 10 years, so they want to prioritize and take care to avoid situations where people don’t feel their character looks theirs."
Yoshida says the final version will be of higher quality, but they really did take care to make sure that your impressions of the characters wouldn’t change. The hair texture, eyes, and skin were ones they paid particular attention to."
Also, even if Square Enix didn't say that: having a such an incredibly character-centric MMO like FFXIV where players identities are more based on their characters than I have ever seen in any other game ever, means that it is a very bad decision to deliberately and directly change, not just improve (which of course implies some change) the look of characters.
If we were still in 2016/Pre SHB where FFXIV was 'successful' but not 'mainstream' I'd understand but we're at 30 million players. FFXIV makes megabucks and should have the budget to reflect. No problem is unsolvable and if there's any time to overhaul CC it's now because of how frustrated a lot of players are going to be.
I'm in a similar boat with the jaw I've used since HW having been smoothed out and looking completely different (miqo M4) and the problem is that all other jaws are longer than that one; there's nothing I can change to. If they're going to make changes like that we need more options.
The limited customization is really a bad thing, and I agree it should've been updated along with 7.0 graphics. Looking at the older MMORPGs, it's clear YoshiP looked at WoW and said "yeah let's have that", but forgot to look at other games. TERA had also a somewhat limited customization options, but had multiple choices (like faces). Aion always had great customization options and that one's from 2008, and it went with graphical updates like twice in its lifespan. Archeage was top notch as well. Both ARR and Archeage released the same year, in 2013, and differences are pretty vast.
Custom engine is a good thing in some areas (like Black Desert), but so far it's stuck in 2010 era. I guess copium is all we gonna get for maybe 8.0 or 9.0.
I remember him specifically saying something during the live letter like
But there is no no hint of that in the benchmark character creator, or any other mention of it since then.Quote:
We are improving the eyes... for those that like the old eyes, the option for them will remain
The free fantasia is nice, but many people feel they can't create something that looks how their character should look like anymore and those people are unhappy either way.
For my character, all the options I choose created the most boyish look. That no longer seems to be possible. Face4 has really bimboish eyelashes now, the mouths look strange, and chubby cheeks are gone.
Posting in support for freckles being separate from face paint. Or it'd be nice to at least have 2 face paint slots. I don't get to use face paints or any of the eyeshadow options because I wanted my character to have freckles.
Yeah, same. We have to hold the hand of our clients whenever they do a version upgrade for this exact reason. We can only auto-magic so much of it - some of the new settings we can make a reasonable guess at, but when we're ripping out tables from the old data model to make them work in the updated data model, sometimes we are going to need you the client to be the one to decide what they want the new stuff to actually do.
(Current argument this morning was whether we needed a flag on some Inventory items to show they couldn't be ordered on Product Reorders. Because some business units can reorder them, but others can't. So where do we put that flag? On the product? On the unit? On product categories? Big fat mess. We're ripping out the current flag from product categories and putt it on the PAR levels right now. We'll see...)
I'm hoping that SE's art team got all the lighting and environment work (which does look genuinely fantastic) done first and saved the updates to character creation for last so that they could take player feedback into account, but who knows. Dawntrail is barely two months out; that's not a lot of time and the fact that so many of the changes seemed to be artistic rather than technical leaves me uneasy as to how much will actually be adjusted before 7.0. My mooncat lucked out and (fangs aside) more or less had an across-the-board glow up, but my face 4 femra was less fortunate and looks... not bad, but definitely different. Like I'm seeing an artist's rendition by someone who understood the general direction, but not the specific aesthetic that face goes for. To repeat what others have said, it would be fine on its own but it's not a replacement for what we already have.