I wonder if I can make a macro that auto-blacklists people saying "meowdy"
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I wonder if I can make a macro that auto-blacklists people saying "meowdy"
I see no downside for literally everyone to set their characters to unsearchable. It's a shame though cause sometimes I'd search to see if a name was taken on any server in the game and now I won't be able to do that.
It's good but unless I misread, it should go both ways. If you block someone but they can still find you and see you, they can annoy everyone around you. If you've blocked someone, you should become invisible to them as well.
I have never personally suffered this kind of harassment, but I've been aware of it from topics to friends of mine.
I sincerely hope this change/update help out in a grand way.
While I agree the " invisible " block should be both ways, at lest you can't see them at all. The Lodestone privacy setting I KNOW will help make a huge difference.
Personally, blocking someone should remove you from there friends list as well, unless that was said and I missed it.
Best of luck in 8.0 to those that needed this step in change.
I wouldn't call it the end of stalking, but it's a strong statement that will seriously cut down the impact of it.
It's unlikely to actually make that much more difficult on the simple fact that for the functionality to work, there has to be some form of client-observable continuity in the character/account IDs, even across renames and transfers - and the introduction of account-wide listing is actually something that introduces a minor security flaw where one didn't exist previously. The client-side mutelist allows you to positively correlate alts if you can catch them talking: if an unfamiliar character ID gets silenced, it therefore must be a match to an account on your mutelist. Blacklists being server-side makes it a little harder, but only if they actually went through the extra effort of blocking that data from being transmitted server-side rather than just discarding it client-side - and even if that's the case, you'd only really need a second account so you could post them up somewhere high-traffic and draw inferences from who gets seen by only one client.
That said, all still a good thing! Being able to shut down the in-game impact will make it exponentially harder for any damage to be done, and Lodestone privacy kills one of the dumber security flaws this game has ever had.
When the stalkers aren't visible to the players who are stalked, does that mean they can now stalk their victims without them even noticing they are stalked?
Finally! Seriously, this is good on so many levels. I get to remove my stalker from the game, I get to remove venue ad spam from the game, I get to remove gil spam from the game and the best one no more free 5 minute paintings of my character ads. Thank the maker, Yoshi P himself. May he bathe in the light of the crystal!