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is kinda a kick in the teeth to those who had to pay for it and grind through it.
Not a good point, because this happens all the time. I had to "grind through extreme trials" to get the mount just for people to unsync it effortlessly years later or get it via mogtomes. I had to fight through challenging savage mechanics just for people to solo them years later. I had to spend weeks doing beast tribe quests just for people to get a few mogtomes for the mount. It is what it is. That's how the game has been for the last 10 years so it's nothing new really.
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2. and this is my strongest point. its not about msq, its about the things u learn through the msq. u learn ur job, and basic mecanics. jumping right into 6.1 is going to birth an insane amount of "skippers" who know literally nothing about the game, its core mecanics and thats going to be reflected in your roulettes.
Although that is true, they can (and probably will) cross that road when they come to it, such as making a 6.1 version of Hall of the Novice that teaches all the basic mechanics seen up to 6.1. It could be in the form of a Sharlayan lecture in a classroom, or a practical test in the rocky mountains of Thavnair by the striking dummies.
I think it's a good point but they will most likely notice it being a major problem, if they don't account for it initially.
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tanks who are sprouts but on the same level dng as you with nowhere near the experience you do. Healers completly overwhelmed by the sheer number of buttons.
Honestly though, some people already skip; some people pickup GNB and enter a level 60 dungeon not knowing the first thing about tanking; people already get overwhelmed by the amount of buttons when unlocking higher levels jobs like Sage or Reaper, and I've had plenty of people say how overwhelmed they are even at low levels because although most of the low-level abilities are barely used (like role actions), to a sprout they still look overwhelming/confusing on some jobs.
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core gameplay experiences like Grand company ect.
Although it's true they may not know what a Grand Company is due to this, there are likely many people that don't rank it up at all anyway until they have to for hunts or other reasons.
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a player skipping the expansions is going to also find the amount of "backwards" content daunting.
They already do because many just do the MSQ and skip the normal raid and side trial stories.
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3. starting from 6.1 is an even worse idea than ARR. the story in 6.1 is GARBAGE and also doesnt make sense to anybody who didnt play half of heavensward and ARR (tlaking about void lore)
True. They would need some sort of introduction to the void first, such as being required to do Amdapor Keep.
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removing all this content will further send messages that give the wrong idea. wanting to buy a game and just not engaging with 80% of it.. whats the point
They would have the option to start from the beginning. Plus, New Game+ exists to still go through the story from the beginning without preventing their access to end game content.