There's no actual MMO nostalgia for me because I treat it like a single player JRPG with chat features.
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There's no actual MMO nostalgia for me because I treat it like a single player JRPG with chat features.
Sitting with my small FC of 10 players watching the final fall of dalamud coming to end the game in the last hour of the servers being up
Of that 10 I’m the only one left, only 4 picked up ARR and only 1 other made it to ShB
Playing the 2.0 beta.
Having to allocate attribute points when leveling. [Having to decide MND or INT for SCH/SMN.]
Playing with friends.
Old hunts and shouting to form a party.
Not having a [forced to use] discord for everything.
Playing 1.0
I've got quite a few, but the one that immediately came to mind were the FATE trains in Coerthas Central Highlands to get up to 50.
Yeah that is so unfortunate that we lost all that. I was so infuriated when they removed most of it at the outset of Stormblood.
I remember DoT stacking on SMN and thinking the Egis were so cool.. until I got Deathflare. I did love how each little move was a buildup to the next and that was on every class, not just one. You had to actually strategize and put them together like a puzzle piece. Each job was unique in how they functioned, then you throw in cross class skills and subjobs and it was just such a rich and fascinating system to be a part of.
I like Mithron's too, there was just nothing like the feeling of walking through Ishgard and feeling to sucked into that whole story. The entire HW from sound track to story to overworld to everything was just so incredibly well put together. I think that was truly the golden age of this game. I'm not knocking ARR, because I can remember a lot of cool stuff in that one too and I do remember being sucked into it some of those original dungeons and Hard mode dungeons were so unique and cool they just felt like an actual dungeon crawl. Hell I even remember vividly my first Leviathon fight with the whole player crew skittering on the skiff with Leviathon popping up all over tail, head, etc... it was like the cloud whale fight in HW.
I remember trying to do the Relic Weapon in HW, and running Fate after Fate in Helix with a bunch of FC members and that place was already cool, the floating Allegan Research facility. That place used to be packed.
Another thing I remember, you could get another DoT on SMN back then, the key was you had to complete your Arcanist job quest all the way to 50 to get it. It was a healing field like SCH had, that you got at 50th level but this was a DoT field. Most people never completed that, once they got their SMN stone they never finished off the arcanist quests through level 50. I remember whipping that out in dungoens and some people were just amazed because they didn't know it existed. (Was Shadowbind I think)
Getting lost in the old Black Shroud (first time I heard that music again in Deep Dungeon I paniced for a second or two), doing the old Crafting leve quests that you could fail.
Once ARR hit, using Cleric stance without getting people killed and the old FATE groups to level in Northern Thanalan because the MSQ didn't give you enough experience to level you to the next MSQ point, so you had to grind - while that was a pain, we had some good times in them FATE groups.
Stormblood AST cards. I remember quite fondly of this one lalafel monk threw a fit because I threw a arrow on him and he ran out of TP mid fight. Good times
community used to be nice like people still claim it is, but back when i started playing, people weren't telling me to kms for being a lalafell as often as they do nowadays so.
I remember when I got to heal, I actually needed to heal… those were the days. I don’t want to DPS, I want to heal, I chose healer for a reason because I don’t like to DPS.
Hard dungeons that were borderline suicide to wall to wall pull. You could only walk to wall with a group in max gear and very high skill.
Patches every 3 months and not every 5 months.
Expert roulette being harder than leveling dungeons and we had lots in the queue… really SE, just keep all max level dungeons in that roulette as the same 2 dungeons for up to 9 months… sigh…
When this was actually an MMO and not a single player game that is done in a few hours.