Yes and no. The RNG with the cards can still cause farming. I need to do path 12 again to get the card from that.
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I've done it before? way to assume you're telling me to get in a discord.. power tripping much? fearful much? scared that the game will be "too easy"? MMOs are already easy, first of all, and secondly many many including this one have proven that you can do things such as I'm suggesting and it NOT interfere with how the game plays for everyone (or even their enjoyment thereof), tyvm. Toxic forums are toxic. the end. looking forward to the overly-expected and obvious replies, mirroring these comments and trying to pretend I'm toxic now. It's that or have you pretend that I havent ALREADY considered all of these comments. So much for being open minded and thinking above the fray. done. get lost. I'm out. inb4 quotes and "we won't miss you". BORING comments.
My experiences with squadrons, trusts, and duty support have all been so awful that I would not want to see them try to implement this lmao
I'm sure this is probably bait but I don't think it's possible. I'm progging Ketuduke once a week with some friends right now and part of the challenge is the randomness of what specific pattern you'll get for the mechanics. That could be challenging to code, which means they would probably need to make things much more predictable so the AI could follow the script. And that would reduce the challenge. I do think they probably need to dial things back a little if they want more widespread appeal on Criterion, but not that much.
My opinion might be unpopular, but Criterion Dungeons need an overhaul. I'd understand if they were savage-difficulty fights designed for solo players, aiming to give people a chance to test their savage skills and capabilities rather than leaving them with: "I wish there were 7 more of me. I'd have done this faster than my teammates can"
However, criterion ends up instead being a savage fight for 4 players rather than 8 players, with nothing in rewards but a mount. This lack of rewards would have been much more understandable if they were, again, designed for solo players.
I think if we have implemented a mythic+ dungeon system from WoW, that'd have been way more popular than Variant & Criterion ever are. With a raising difficulty and affixes to spice up the dungeon run.