Samurai Tank. Ninja Tank. Dancer Healer. Summoner Tank. Scholar DPS.
Samurai Tank. Ninja Tank. Dancer Healer. Summoner Tank. Scholar DPS.
Dark Knight into a DPS, as they've generally been that in most FF games. Usually their shtick has been attacks that cost HP to use for extra damage.
Kinda a stretch, but I'd have redesigned it so all jobs had some....transformable options. Like cleric stance allowing more DPS on a healer. Paladin used to have 2 "stances" for tanking or offtanking. Stuff like that.
More than anything though, I would make the jobs actually matter more- as in healers should be so busy healing that they simply can't really find time to DPS. or Tanks damage being rather pitiful compared to DPS.
Just... if we're going to have roles, then HAVE ROLES And make then NEEDED.
As is it's almost always better to just go 3 DPS and tank in a lot of unrestricted dungeons, even at current level.
I think that Monk would be a good tank.
Think about it, just to dish out those punches, you've got to be pretty tough to not just break your fists all the time.
Plus, since tanks deal less damage, it would make a bit more sense. How does fist deal more damage than gun?
Wouldn't really Change any of the base role types but If I were to add that you were able to have a different "spec" then I'd love that so here's a list of what I'd like
PLD - Healer, I think PLD has a healer would be Melee but also ranged flexibility that isn't a massive loss (somewhat similar to current PLD), I can imagine it have a lot of Mitigation tools and slightly better on average defense stats then healers, I could see it kinda work.
DRK/GNB/WAR - DPS, These three fit "DPS" More then PLD fits, in general i think all three work really well as DPS aswell.
Whm/Sch/Astro - Dps, I see white mage as the "stone/areo" dps mage with big holy finishers, while scholar could work as a poison Debuff healer. Astro you could give it super buffed buffs while upping its damage so it's similar to dancer just with a more active buffing gameplay loop.
Sage - Tank, This could also work well as a healer, I could see it as a tank who uses magic shields and stuff to protect itself.
Samurai/DRG/MNK - Tank, Samurai kind of already makes sense as a tank and theirs somewhat a "samurai tank" in the game so this logically makes sense, Dragoon looks armory already so I could see it as a more aggressive approach to the job lance tank would be cool at the very least, Monk could work as a tank in your face hand to hand with defensive buffs.
Nin/Rpr - Healer, Ninja could have a healing set of mudras and ranged options, Reaper could use shields that if broken give out big heals or regens, using void magic to heal people sounds kinda cool
Blm/smn - Tank? BLM to me seems a little odd outside just being a DPS, But it would make less sense as a healer, maybe you could have a mage tank with barriers? idk this ones odd but here for the sake of it, SMN could use pets like it used to, to tank for it, i doubt it but as SCH is bassically healer smn it doesn't make as much sense to me.
RDM - Healer, This makes sense so much as a healer already, just advance on that idea more and lean into RDM's supportive elements.
DNC/BRD - Healer Both could make sense as "non casting" healers, BRD is all about nature stuff and has esuna, while DNC has a lot of healing both can kinda fit that role.
MCH - Tank, "ranged tank" But other then that MCH is known for having 2 defensive raid wides and makes slightly more sense being a tank then healer...? I can see it I guess lol.
I would change Dark Knight to dps.
I kind of super got used to Dancer as a dpser, but before it was revealed I always imagined a Dancer job being a healer with interesting damage components (like Sage didn't get to be lol).