Originally Posted by
RyanCousland
the one who lacks any reading comprehension would be you,
let me summarize your post and hopefully you'll see the flaws in your argument as well as put forth a series of Q&A
"red sands is bad because it detracts from the main game loop, also the devs & SE suck and ffxiv is terrible pvp" <----this would be a vague statement as theres no description or detail
how does it differentiate from other mechs in detracting from the main game time loop paradox flux capacitor?
all map mechs are relatively the same volcanic heart, cloud 9, & clocktown require you to use guard to mitigate DMG and dodge any after effects all the while using positioning and map resources to gain an advantage over your opponent, the only difference is red sands offers more mitigation
does the heat wave stop people from attacking each other? no....no it does not
is red sands mechs the only map that stops the crystal from moving? depends on the situation but again this applicable to all maps
you didnt even make a comparable argument with the example you put forth, you just repeat the same generalizations over and over again, if you wanna keep playing sigmund freud by all means do so