Hunts, FATEs, treasure maps, gathering and beast tribes are their effort.
This is accurate. Every game I've played has had a major focus on new content, and hardly any on old things. Because you could endlessly improve old things and answer every little spec of dust a player finds with it, but that isn't going to make you money, new content is going to make people pay money to login (or in many games' cases, buy DLC).Quote:
that effort is better spent on "new content," as if it's a tradeoff that must be made.
Even if they do change old things regularly, they will always get someone who "missed" how it used to be, which reduces the benefit of improving it even more.
To those who spawn or conduct hunt trains, they are significant content.Quote:
which I don't personally see as significant pieces of content
To be honest, it's almost just luck if something ends up a zone instead of a dungeon. There are a lot of dungeons and solo battles that could be zones, but somehow aren't, so when they do end up being zones, they are mostly finished with after they are made like dungeons are.Quote:
I hate that I have little to no incentive to engage with the overworld content
