That does however assume that Paladin will always stay a 0 skill/spellspeed job.
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No, I didn't. Zero-speed (Bunshin)->Kamaitachi feels fine with my latency, so Weaponskill(FoF)(Requiescat)->Confiteor would probably also feel fine.
But that doesn't matter anyway because even for someone who doesn't have 40ms golden latency of the gods, it's a non issue: the recommended action after Requiescat is Goring Blade, not Confiteor.
Recommended yes, but not always the case, plenty of scenarios whereby, forced disengage, boss is jumping for prolonged period of time or almost dead, or AoE situations. It also still feels janky in general. So overall it is not a good change as far as I am concerned.
One can use literally any Weaponskill after Requiescat if it feels "janky" and one should always have a Divine Might ready before activating Requiescat anyway. If one has no option at all but to use Confiteor immediately after Requiescat, there's a different conversation to be had than "making Requiescat and Confiteor one button will feel janky".
Making Requiescat and Confiteor one button is a simple and sensible change.
Not always, as going into the 5th burst you will have to use DM HS with a RA prepped before Fight or Flight into Requiescat, otherwise you will have to hold your GCD, so no, not always.
Still I personally fail to see how this will be a beneficial consolidation overall, just the fact it can come with some jankiness involved. Personally, I'm more of a, if it ain't broke, don't fix it, kind of person. The change would annoy me too as it would mess with both my muscle memory and the way I organise my hotbars.
There is plenty of ways to optimise hotbar layouts with the current amount of actions, both controller or keyboard and mouse. I find seeing hotbars more full than empty to be more satisfying also.
There's more of a rework coming in 7.0 and the entire rotation might be completely different then, who knows, just got to wait and see. Some stuff may be scrapped entirely or completely different.
Do you know if it was actually confirmed that theirs a rework in 7.0 btw? Like current PLD certainly feels "half finished" to me, but I don't know if I remember them saying this.
I think paladin would certainly benefit a lot from cutting down some abilities as it will lead to them being able to add more stuff to it In DT (Instead of just upgrades), But at the same time I don't really want anything *removed* the solution seems to merge/condense certain abilities Imo.
I would love it if Shield Bash was reworked. I don't think I've used it successfully since I was a Sprout Gladiator.
The one time I thought I was going to get to use it since was in DRS when tanking the golems and I had to interrupt a cast. I thought Shield Bash would work. I was so ready to find it useful for once. It did not work, only interrupts work on the golem, and I died because of it.
It's a dead skill to me.
I like Intervention in that I can cast [Holy] Sheltron on myself and Intervention on my co-tank during dual tankbusters, or on someone who didn't get proper healing during a Savage fight and might need the mitigation for an upcoming mechanic. If you consolidated these two, you'd need to reduce the cooldown on [Holy] Sheltron to ensure this skill expression is still available.