The mistake players are making: Thinking that the game is always about them and what they want.
It might've been about the entertainment on the outset of videogaming, but with the coming of better storytelling and complex systems like leveling, videogames became more about the videogame. What made the gaming community worse was the advent of the online community. It was there that things like hype and developer communication really flourished. But it was there that players saw the creation of games from beginning to end through things like demos, trailers, betas, and most importantly a constant connection to developers even after the game has released.
It was from there that now developers have to satisfy the game to the teeth.
In my opinion, the only thing that is worse than big-time publishers dictating and downcutting third party developers is arrogant players thinking that they know better about game developing than the developers (who have been doing what they have been doing since the 80s or sooner).
