Originally Posted by
ForsakenRoe
Ideally they'd have split SMN off to be it's own job that you unlock at level 30, and reworked ACN into a healer that evolves up into SCH. That way, there's two healers to choose from at the start of the game instead of just one, the Carbuncle would offer newer healers a bit of a safety net (being as it'd be attached to a healer class it'd have 'embrace but weaker' as it's 'autoattack'), makes more sense to me that ACN, a class about using maths to create magic effects, would evolve into 'Sun Tzu style battle tactics healer', rather than 'bind the essence of a primal into a smaller, more controllable form'. Plus, SCH job quests are in La Noscea like ACN is, SMN goes off to Gridania
Of course, that (reworking ACN to be a healer) is more effort than what they did, so instead they did what they did.
Unrelated, while the Hall of the Novice tells you some basic stuff, A: it's not exactly kept up to date with how the game's evolved, and B: IIRC it's actually entirely skippable. Oh and C: the majority of this playerbase does not like being told they're 'wrong' or 'bad' so they never want to accept any advice, even from the game itself. I wonder, does SE have data on 'how many times have people failed a solo instance because they didn't do what the NPCs told them to do, multiple times', like when Alisaie is going 'give me aether for my stupid flashy finisher move' and the player just carries on hitting stuff (3.4 solo instance vs the WODs comes to mind)