Sorry but none of what you said is hard, unless making a list of tuples is now hard ?Quote:
You could say that we go chronologically through the list of items, and sort them like that, but that ends up adding extra load on… well… load times.
[(2054, TRUE),
(2055, FALSE),
(2056, FALSE),
...]
A list of tuples of length 16266 is not something that is hard to send and receive. Retrieving the boolean from that list is at most O(n), and O(1) if you use the appropriate data type. This is not something that stresses modern hardware. Not even if you do it a million times.
The reason they don't want to do it is because they are too lazy to code up the UI, that's it, that's all there is to it.
Please go actually benchmark what you're saying, go do it, even with the worst languages that isn't going to take longer than a microsecond.
Of course, the fact you have to wait a billion years between depositing two items in a company chest without the game yelling at you that multiple people are using the company chest (which is semi-bypassable if you don't use the UI) probably tells us that the real issue doesn't lie with what you're saying at all, a lot of it is with how bad the UI - and how that UI interacts with the server - in this game is.
