Doesn't combo off-class unfortunately. If it did I'd drop featherfoot and rampart for Fast > Flat combo on chim zergs.
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oh dayum, that's sorta lame.
BLM is by far the most used DD job, however, MNK and DRG shine in certain situations.
For exp groups THM is extremely overpowered as they can frontload a ton of damage, while for a melee it takes time to get the DPS rolling and by then the enemies are dead. Exp tanks only shine when you do large pulls of enemies that significantly outlevel your group, in which case the casters cannot wipe them out fast enough so you're actually needed to keep them off the squishies. You really need the GLA hate abilities to pull this off, however, and from my experience most people cannot competently tank more than one or two mobs regardless.
As a relatively new player how exactly does a level 30-something MRD/WAR tank groups of mobs when THMs and DDs start AOEing and attacking random mobs right away? I know when I have 4 mobs keeping them all in control really is quite difficult with the abilities that I have at my disposal.
you can't, blm's tank while DD get the TP to finish stuff off. the game isn't played in a traditional sense at lower levels unless you want really slow xp
At lower levels, THMs are better served attacking their own mobs, considering how fast they can burn through them. CNJs too.
Honestly, levelling MRD now is a pain compared to how it used to be. Before the ability overhaul, sure-- you run in, mash out Broad/Full Swing to get hate on everything, do some basic attacks, and you were golden. Now, you don't get any AoEs until Overpower at 30, you generate TP slower than a DRG... the only saving grace is that at least you have some kind of offensive stance (Berserk) for a damage boost, but it falls off far easier than Power Surge if you're actually off-tanking or DPSing enough.
WAR will give you a great AoE, two emnity tools, a mitigation move, and Mighty Strikes. You are, however, going to be a tank, or a very tanky DD that has great AoEs.
Yeah, I hope SE does something to improve melee damage in 2.0. I'd love for them to get rid of the over reliance on TP/autoattack. Make it so that half of the attacks can be used independent of TP -- and in fact build TP instead. Leave TP just for Battle Regiment/combo abilities.
I like the auto attack / tp system personally. I liked it in FFXI. My problem is that Black Mages hit for over a 1,000 at my lvl and I still swing for a little more when I was in my 30's. I was swinging for like 80 in my 20's to 30's and now i hit for like 130-160. Mage's dont even have to buy gear to be viable. That's my biggest problem.