For Normal? Yes
For Savage? No
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For Normal? Yes
For Savage? No
Not really? Years of other MMO's making their raids just larger dungeons filled with trash mobs that you spend more time avoiding than fighting made me heavily appreciate 14's newer raids just using the trials format of jumping right to the boss. I do raids for the boss fights, I don't care about the filler crap.
Edit:
Maybe like the poster above me suggested and have something that is dungeon like with normal mode I can be ok with, but savage mode I like just jumping right into the boss fight.
I do miss the bit of exploration and mowing down mobs but it was expected that the design was gonna be streamlined. Just like how everything is with this game
I vastly prefer the current Raid design over the Coils design. I would never want to go back.
For an experience that's closer to the Coils: Alliance Raids.
I don't precisely know what i would love for normal raiding but i wish it was less formulated, it's really similar to trial when you think about it : One arena, one boss x 4, the only difference is the reward which is not really relevant gameplay wise.
I wanted more 'gimmicks' in normal dungeons like in ARR optional dungeons, but that's not the point of this thread...
So about raids, I do miss when they were more than just a series of Trials with a story. The mini-dungeon aspect before the final bosses were great, and even though people whine now about some of the Coils pre-boss mechanics I liked that aspect too, it made them stand out from trials, alliances and dungeons entirely by requiring something from the players besides just killing trash with AoEs.
It was neat but given the amount of times you need to pull over and over and over to get the Savage dance down, that would wear teams out a lot faster. Not to mention what would happen in Savage PF. I kind of like what they have now where they still have that feeling of progressing through something like oldschool MMO raiding with the alliance raids but keep the things you need to repeat more limited.
If they wanted to implement trash they'd probably need some sort of checkpoints because it would be a lot more difficult to get back to your prog point if you had to go through all the trash again. But checkpoints could make Savage PF a bit of a mess trying to coordinate those. So probably best to stick with the current design.
I think having trash mobs and traversing in the way of alliance raids would be pretty good for the normal modes to enrich the story, however for extremes and up I prefer getting straight to the boss.
More than the old raid design, I miss the varied Job design. It did have it's issues and duds but the current way they are pushing things is not very fun. DPS still have options, Tanks to lesser degree but Healers are starting to border abysmal.
Hopefully they revise the roles if they are keeping the current boss design, that has pretty clear burst windows, boss auto positioning and big hitbox etc.
More than anything, I miss an actual good story. None of the other 8-man raids had as good a story as Coils.