It's 'functional enough to clear content'
If you want me to dig up something I 'like' about it, I 'appreciate' the fact that it is a healer option that has no extra complications surrounding 'how to heal'. It fulfills the paradigm of the 'Holy Priest' style healer, of 'see HP go down, press skill, HP go up again'. This makes it good for more casual players who don't want to mess around with overly technical concepts like 'remember to wait 10s after placing Star to get max effect from it', which not everyone will be into.
What I don't like about it is that every aspect of the class is trying to follow suit. Keeping the class casual-friendly by having it's healing kit be strong, powerful, easy to access while under stressful healing pressures, and rewarding to use, that's fine, and it does that pretty well. But those of us who would like to use what we know about healing well/efficiently, and eke more out of the class, are being told we cannot go that extra mile. This is not a case of 'we cannot push our car beyond the road's speed limit', but one of 'the car manufacturer has purposely throttled the engine's output to 10mph below the speed limit of the road'.
It could be vastly improved in several ways which I've now reposted or linked to on at least 10 different occasions. Tell you what, make it 11.
Also, did you need to waste so much of your daily post allowance on making four individual threads, all of which are likely to just get the same familiar faces responding with 'yeh I play X healer, how do I feel about it? It sucks, rollback to SB', do I have to give my views on every healer in all 4 threads now? With every post I've made here I can probably form a thesis on 'the design failures of an MMO giant's Healer role: How Square Enix absolutely botched it in spectacular fashion'
