It should be noted 'Deep Dungeon' actually refers to a series of actual games of that title that Square released in the 80s. It's another fanservice reference to SE's history (and history beyond the FF series).
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It should be noted 'Deep Dungeon' actually refers to a series of actual games of that title that Square released in the 80s. It's another fanservice reference to SE's history (and history beyond the FF series).
Exactly what I was envisioning.
I don’t know the Hades you’re referring to. The only Hades I know is the real name of you know who and the Underworld.
I believe you are jumping the gun in condemning my idea of a Square Ennis release as a failed game. It’s not even in development!
Thanks, I am unfamiliar with Mystery Dungeon games. I’ll look around and see if any are mac OS compatible. It’s interesting you mention the grindiness of playing something like this. It’s definitely an issue which will have to be addressed. Perhaps, having the character return to the surface at times for story and gameplay purposes would help.
Oh cool! I played through a couple Wizardry titles which sound very similar to Deep Dungeon.
Reminds me of the game Azure Dreams where you had a tower with atleast 100 floors and it was also a monster collector game as well as a harem game and town builder....
https://en.m.wikipedia.org/wiki/Azure_Dreams
I miss that game lol...
I'd be interested if they took a wizardry online route and turned at least one of the deep dungeons or made a deep dungeon of sort that had permadeath (at least meaning you can never enter again). That'd make it more interesting... Pass by an obelisk or something of that sort on each floor that lists the players who died. Casuals might not like it but I'm 100% for it.
A Final Fantasy roguelike? Yeah, I could dig that. Map design would have to be streamlined. You're meant to repeat your runs often. Simulated Universe in Star Rail is quick and to the point. There's way too much walking around in the Deep Dungeons to just translate that directly into a game of its own. It would need some tuning and I think action based combat would be more fun. Keep the team-up with people part of Deep Dungeons and I'd def get it just to play with friends.
If the combat system was more gauntlet and less Diablo/minecraft dungeons I’d be down.
I like rogue-likes, but we have so many complicated ones that I’d really just like to play something as mechanically complicated as like… Mario kart or smash bros.
I just remembered pretty much what the OP is asking for is actually already in the game (at least a limited version) - a past Rising event added a minigame called 'The Cheap Dungeon' which took the form of a side-on dungeon crawler where you had to fight 'bugs' in the 'system' (as in, bugs in the game, that took the form of Allagan mimics), and there was in-jokes from development team members complaining about their workload and how they'd look at the rest after their lunch break for instance. And it was all put to a fitting chiptune rendition of Order Yet Undeciphered, literally titled Wizardly. ;)
I'm not sure if it's still unlockable by players who didn't do the event, but for those that were playing at the time it's still accessable through the Toy Box in Inn Rooms or via that furnishing in FC housing/personal housing/apartments.